Hi, I’m Emilian Stanev—a video editor and motion graphics artist with a background in video production and cinematic content.

I started my career at Hi-Rez Studios, where I maintained and improved the SMITE content pipeline, supporting consistent delivery of high-quality marketing assets. I later moved into the Cinematics Department, focusing on VFX R&D and contributing to the visual development of in-game and promotional cinematics. My work involved tools such as 3ds Max, Maya, Houdini, FumeFX, Krakatoa, and Bifrost.

More recently, I’ve worked with Convai and Snack Creative, contributing to high-impact video projects and large-scale content production. These roles strengthened my ability to deliver polished, video content under tight deadlines while collaborating across creative and technical teams.

I bring over a decade of experience crafting visually engaging content, with a strong focus on storytelling, efficiency, and raising visual quality across every project.

About me

Senior Motion Designer

Work Experience

(10/2023 - PRESENT)

Snack Creative (Full-time)
  • Edit and Composite 2D, 3D assets to create video, and static content for social media and other digital channels for clients such as Niantic, Nintendo, Sega, Dreamhaven, Marvel SNAP, Mountaintop Studios and many more.

  • Re-create in-game FX from gameplay capture for Pokémon Go Trailers. Creation of 3D assets for continuous use such as 3D phone, and season templated assets.

  • Sequencer Cinematic shots in Unreal Engine for Trailers, AE 2D Rigging/Animation.

Senior Motion Graphics Artist

(08/2023 - 10/2023)

Convai (Contract)
  • Create branded lower thirds and endslates for video outros.

  • Capture and edit video footage into video tutorials.

  • Utilize Unreal Engine 5 to setup and record AI interactions for demonstration purposes.

Senior Motion Graphics Artist
Hi-Rez Studios/Cinematics Team (Full-Time)

(6/2020- 06/2023)

  • Produce 200+ videos used for marketing purposes on Youtube/Facebook/Twitter.

  • Utilize After Effects for in-depth post-production (VFX/Motion-graphics/compositing).

  • Rig and animate 2D art for character lore videos.

  • Create 3D VFX Simulations for Cinematics using FumeFx/3ds Max/Krakatoa.

  • Produce/edit marketing videos, sizzle reels, and other internal projects.

  • Layout matinee/sequencer scenes within the Unreal Engine for cinematic trailers/map reveals/character reveals.

  • Create UI mockup in After Effects for upcoming Hi-Rez “end of game match experience”.

Hi-Rez Studios/Cinematics Team (Full-Time)
Video Editor/Producer
  • Edit and composite cinematic & gameplay footage into promotional videos.

  • Capture cinematic gameplay content for marketing trailers.

  • Upgrade and manage existing video pipelines for Hi-Rez Game IPs.

  • Work with the web dev team to create 2D loop/webm videos for website headers.

  • Create and animate lower thirds/title cards for marketing videos.

  • Capture screenshot stills for promotional use.

(5/2015 - 5/2020)

Hi-Rez Studios (Contract)
Video Editor/Producer

(12/2014 - 4/2015)

  • Edit and produce SMITE God reveals.

  • Lead gameplay video capture sessions.

  • Maintain existing video pipelines.

Experience Matters

Over 12 years crafting visual stories through compositing and motion graphics that captivate and engage.

Skills

Editing Tools Mastered

After Effects
Adobe Premiere
Photoshop
FumeFx
Unreal Engine
3ds Max

A moody, cinematic workspace with dual monitors displaying video editing software in dark mode.
A moody, cinematic workspace with dual monitors displaying video editing software in dark mode.
Creative Approach

Extensive experience with post-production, compositing, editing, 2D animation, VFX, and in-game cinematics.

Seasoned Motion Graphics Artist/Video Editor in the video game industry.

Dive into visuals that speak volumes.